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Kemena3D
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A single physics body — shape, type (dynamic / static / kinematic / trigger), and runtime controls. More...


Go to the source code of this file.
Classes | |
| struct | kemena::kPhysicsShapeDesc |
| Parameters that fully describe a collision shape. More... | |
| struct | kemena::kPhysicsObjectDesc |
| All parameters needed to create a kPhysicsObject. More... | |
| class | kemena::kPhysicsObject |
| Represents a single rigid body or trigger volume inside the physics simulation. More... | |
Namespaces | |
| namespace | kemena |
| Top-level Kemena3D engine namespace. | |
Enumerations | |
| enum class | kemena::kPhysicsShapeType { kemena::Sphere , kemena::Box , kemena::Capsule , kemena::Cylinder , kemena::ConvexHull , kemena::Mesh , kemena::Plane } |
| Collision shape type. More... | |
| enum class | kemena::kPhysicsObjectType { kemena::Dynamic , kemena::Static , kemena::Kinematic , kemena::Trigger } |
| Determines how the physics engine moves (or does not move) a body. More... | |
A single physics body — shape, type (dynamic / static / kinematic / trigger), and runtime controls.