Kemena3D
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kcharactercontroller.h File Reference

Capsule character controller built on Jolt's JPH::Character. More...

#include "kexport.h"
#include "kdatatype.h"
Include dependency graph for kcharactercontroller.h:
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Go to the source code of this file.

Classes

struct  kemena::kCharacterControllerDesc
 Editor-authored description of a character controller. More...
class  kemena::kCharacterController
 Runtime wrapper around a Jolt character. More...

Namespaces

namespace  kemena
 Top-level Kemena3D engine namespace.

Detailed Description

Capsule character controller built on Jolt's JPH::Character.

A character controller is configured in the editor (radius/height/slope/etc.) but, like rigid bodies, is only instantiated and simulated once the game is playing. Movement is driven by gameplay code via setLinearVelocity().