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Kemena3D
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Capsule character controller built on Jolt's JPH::Character. More...


Go to the source code of this file.
Classes | |
| struct | kemena::kCharacterControllerDesc |
| Editor-authored description of a character controller. More... | |
| class | kemena::kCharacterController |
| Runtime wrapper around a Jolt character. More... | |
Namespaces | |
| namespace | kemena |
| Top-level Kemena3D engine namespace. | |
Capsule character controller built on Jolt's JPH::Character.
A character controller is configured in the editor (radius/height/slope/etc.) but, like rigid bodies, is only instantiated and simulated once the game is playing. Movement is driven by gameplay code via setLinearVelocity().