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Kemena3D
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Non-skeletal (object-transform) animation clip. More...

Go to the source code of this file.
Classes | |
| struct | kemena::kObjectAnimTrack |
| A single transform track for one target object inside a clip. More... | |
| class | kemena::kAnimation |
| Non-skeletal animation clip — collection of per-object tracks. More... | |
Namespaces | |
| namespace | kemena |
| Top-level Kemena3D engine namespace. | |
Non-skeletal (object-transform) animation clip.
For skeletal / bone animation see kSkeletalAnimation in kskelanimation.h.
This class is the stub for a future cinematic / scene-animation editor: it stores per-object transform tracks (position / rotation / scale keyframes keyed by target object UUID) and is played back by kAnimator. The API surface is intentionally minimal for now — fill it in when the editor lands.