Kemena3D
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kanimation.h File Reference

Non-skeletal (object-transform) animation clip. More...

#include "kdatatype.h"
#include <vector>
#include <map>
Include dependency graph for kanimation.h:

Go to the source code of this file.

Classes

struct  kemena::kObjectAnimTrack
 A single transform track for one target object inside a clip. More...
class  kemena::kAnimation
 Non-skeletal animation clip — collection of per-object tracks. More...

Namespaces

namespace  kemena
 Top-level Kemena3D engine namespace.

Detailed Description

Non-skeletal (object-transform) animation clip.

For skeletal / bone animation see kSkeletalAnimation in kskelanimation.h.

This class is the stub for a future cinematic / scene-animation editor: it stores per-object transform tracks (position / rotation / scale keyframes keyed by target object UUID) and is played back by kAnimator. The API surface is intentionally minimal for now — fill it in when the editor lands.