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Kemena3D
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Holds the split stages of a combined shader source. More...
#include <kshader.h>
Public Attributes | |
| kString | vertex |
| Vertex stage source. | |
| kString | geometry |
| Optional geometry stage source (empty if absent). | |
| kString | fragment |
| Fragment / pixel stage source. | |
Holds the split stages of a combined shader source.
Combined shader files use section markers to separate stages:
| kString kemena::kShaderSource::fragment |
Fragment / pixel stage source.
| kString kemena::kShaderSource::geometry |
Optional geometry stage source (empty if absent).
| kString kemena::kShaderSource::vertex |
Vertex stage source.