Represents a loaded audio clip that can be played, stopped, and positioned.
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#include <kaudio.h>
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| | kAudio () |
| | Constructs an empty audio clip; call initFromFile() (via kAudioManager) before use.
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| | ~kAudio () |
| | Destructor; releases the underlying miniaudio sound resource.
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| void | play () |
| | Starts or resumes playback from the current position.
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| void | stop () |
| | Stops playback and resets the cursor to the beginning.
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| void | pause () |
| | Pauses playback without resetting the cursor.
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| void | resume () |
| | Resumes a paused sound. Equivalent to play() if already stopped.
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| void | setLooping (bool loop) |
| | Sets the looping flag.
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| void | setVolume (float volume) |
| | Sets the playback volume.
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| void | setPitch (float pitch) |
| | Sets the playback pitch / speed multiplier.
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| void | setPosition (const kVec3 &position) |
| | Positions the sound in 3D world space for spatialized audio.
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| void | setVelocity (const kVec3 &velocity) |
| | Sets the velocity of the audio emitter (used for Doppler shift).
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| void | setSpatialization (bool enable) |
| | Enables or disables 3D spatialization for this sound.
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| bool | isPlaying () const |
| | Returns true if the sound is currently playing.
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| bool | isPaused () const |
| | Returns true if the sound is paused.
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| bool | isLooping () const |
| | Returns true if the looping flag is set.
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| bool | initFromFile (void *maEngine, const kString &filePath) |
| | Initialises the sound from a file using an existing miniaudio engine.
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| void | uninit () |
| | Releases the miniaudio sound resource.
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Represents a loaded audio clip that can be played, stopped, and positioned.
Instances must be created through kAudioManager::loadAudio() and destroyed with kAudioManager::unloadAudio() — do not instantiate directly.
- 2D audio (default)
kAudio* sfx = audioManager->loadAudio(
"Assets/audio/explosion.wav");
kAudio()
Constructs an empty audio clip; call initFromFile() (via kAudioManager) before use.
void setVolume(float volume)
Sets the playback volume.
void play()
Starts or resumes playback from the current position.
- 3D positional audio
kAudio* footstep = audioManager->loadAudio(
"Assets/audio/footstep.wav");
void setPosition(const kVec3 &position)
Positions the sound in 3D world space for spatialized audio.
void setLooping(bool loop)
Sets the looping flag.
glm::vec3 kVec3
3-component float vector.
Definition kdatatype.h:33
◆ kAudio()
| kemena::kAudio::kAudio |
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◆ ~kAudio()
| kemena::kAudio::~kAudio |
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Destructor; releases the underlying miniaudio sound resource.
◆ initFromFile()
| bool kemena::kAudio::initFromFile |
( |
void * | maEngine, |
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const kString & | filePath ) |
Initialises the sound from a file using an existing miniaudio engine.
- Parameters
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| maEngine | Opaque pointer to a ma_engine instance owned by kAudioManager. |
| filePath | Path to the audio file (WAV, MP3, FLAC, OGG, …). |
- Returns
- true on success.
- Note
- Not part of the public API — call kAudioManager::loadAudio() instead.
◆ isLooping()
| bool kemena::kAudio::isLooping |
( |
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const |
Returns true if the looping flag is set.
◆ isPaused()
| bool kemena::kAudio::isPaused |
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const |
Returns true if the sound is paused.
◆ isPlaying()
| bool kemena::kAudio::isPlaying |
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const |
Returns true if the sound is currently playing.
◆ pause()
| void kemena::kAudio::pause |
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Pauses playback without resetting the cursor.
◆ play()
| void kemena::kAudio::play |
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Starts or resumes playback from the current position.
◆ resume()
| void kemena::kAudio::resume |
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Resumes a paused sound. Equivalent to play() if already stopped.
◆ setLooping()
| void kemena::kAudio::setLooping |
( |
bool | loop | ) |
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Sets the looping flag.
- Parameters
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| loop | true to loop indefinitely. |
◆ setPitch()
| void kemena::kAudio::setPitch |
( |
float | pitch | ) |
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Sets the playback pitch / speed multiplier.
- Parameters
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| pitch | 1.0 = normal speed; >1.0 = higher pitch and faster. |
◆ setPosition()
| void kemena::kAudio::setPosition |
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const kVec3 & | position | ) |
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Positions the sound in 3D world space for spatialized audio.
- Parameters
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| position | World-space position of the audio emitter. |
◆ setSpatialization()
| void kemena::kAudio::setSpatialization |
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bool | enable | ) |
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Enables or disables 3D spatialization for this sound.
- Parameters
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| enable | false = 2D (no panning or attenuation); true = 3D (default for loaded sounds). |
◆ setVelocity()
| void kemena::kAudio::setVelocity |
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const kVec3 & | velocity | ) |
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Sets the velocity of the audio emitter (used for Doppler shift).
- Parameters
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| velocity | Velocity vector in world units per second. |
◆ setVolume()
| void kemena::kAudio::setVolume |
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float | volume | ) |
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Sets the playback volume.
- Parameters
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| volume | Linear amplitude scalar; 0.0 = silent, 1.0 = full volume. |
◆ stop()
| void kemena::kAudio::stop |
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Stops playback and resets the cursor to the beginning.
◆ uninit()
| void kemena::kAudio::uninit |
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Releases the miniaudio sound resource.
The documentation for this class was generated from the following file: