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Kemena3D
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This is the complete list of members for kemena::kAssetManager, including all inherited members.
| calculateNormal(float N[3], float v0[3], float v1[3], float v2[3]) | kemena::kAssetManager | |
| createMaterial(kShader *shader) | kemena::kAssetManager | |
| extractBoneWeightForVertices(kMesh *mesh, aiMesh *meshData, const aiScene *scene) | kemena::kAssetManager | |
| fileExists(const kString &fileName) | kemena::kAssetManager | |
| getBaseDir(const kString &filePath) | kemena::kAssetManager | |
| getBaseFilename(const kString &filePath) | kemena::kAssetManager | |
| getExecDir() | kemena::kAssetManager | |
| getFileExtension(const kString &fileName) | kemena::kAssetManager | |
| kAssetManager() | kemena::kAssetManager | |
| loadAnimation(const kString fileName, kMesh *mesh) | kemena::kAssetManager | |
| loadGlslFromResource(kString resourceName) | kemena::kAssetManager | |
| loadImageFromResource(const char *resourceName, int &width, int &height, int &channels) | kemena::kAssetManager | |
| loadMesh(const kString fileName) | kemena::kAssetManager | |
| loadMeshFileAssimp(const kString fileName) | kemena::kAssetManager | |
| loadMeshFromResource(const kString resourceName, const kString extention) | kemena::kAssetManager | |
| loadMeshGltf(const kString fileName) | kemena::kAssetManager | |
| loadMeshResourceAssimp(const kString resourceName, const kString extention) | kemena::kAssetManager | |
| loadShaderFromCode(kString vertexShaderCode, kString fragmentShaderCode) | kemena::kAssetManager | |
| loadShaderFromFile(kString vertexShaderPath, kString fragmentShaderPath) | kemena::kAssetManager | |
| loadShaderFromResource(kString vertexShaderName, kString fragmentShaderName) | kemena::kAssetManager | |
| loadTexture2D(const kString fileName, const kString textureName, const kTextureFormat format=kTextureFormat::TEX_FORMAT_SRGBA, const bool flipVertical=false, const bool keepData=false) | kemena::kAssetManager | |
| loadTexture2DFromMemory(const aiTexture *rawData, const kString textureName, const kTextureFormat format=kTextureFormat::TEX_FORMAT_SRGBA, const bool flipVertical=false, const bool keepData=false) | kemena::kAssetManager | |
| loadTexture2DFromResource(const kString resourceName, const kString textureName, const kTextureFormat format=kTextureFormat::TEX_FORMAT_SRGBA, const bool flipVertical=false, const bool keepData=false) | kemena::kAssetManager | |
| loadTextureCube(const kString fileNameRight, const kString fileNameLeft, const kString fileNameTop, const kString fileNameBottom, const kString fileNameFront, const kString fileNameBack, const kString textureName) | kemena::kAssetManager | |
| loadTextureCubeFromResource(const kString resRight, const kString resLeft, const kString resTop, const kString resBottom, const kString resFront, const kString resBack, const kString textureName) | kemena::kAssetManager | |
| normalizeVector(kVec3 &v) | kemena::kAssetManager | |
| popDir(const kString &filePath) | kemena::kAssetManager | |
| processMesh(aiMesh *mesh, const aiScene *scene) | kemena::kAssetManager | |
| processNode(aiNode *node, const aiScene *scene, kMesh *parent) | kemena::kAssetManager | |
| saveTexture2D(kTexture2D *texture, const kString fileName, kString format) | kemena::kAssetManager | |
| setVertexBoneData(kMesh *mesh, size_t vertexID, int boneID, float weight) | kemena::kAssetManager |