Kemena3D AngelScript API Reference
Introduction This is the complete reference for everything a Kemena3D AngelScript script can use: the lifecycle functions the engine calls, the global functions and types the engine exposes (kObject, kVec3), and the standard-library pieces that are available. For the language itself (syntax, classes, control flow, operators) see the official AngelScript manual. For concepts (assets, components, bytecode, the compile pipeline) […]
