Category: SDK

Kemena3D AngelScript API Reference

June 3, 2026

Introduction This is the complete reference for everything a Kemena3D AngelScript script can use: the lifecycle functions the engine calls, the global functions and types the engine exposes (kObject, kVec3), and the standard-library pieces that are available. For the language itself (syntax, classes, control flow, operators) see the official AngelScript manual. For concepts (assets, components, bytecode, the compile pipeline) […]

Installing MinGW via Msys2 (Windows)

August 30, 2025

Learn how to access the source code of the Kemena3D SDK, retrieve and compile its required dependencies, and build the SDK according to your specific development needs. This guide will walk you through each step to help you get up and running smoothly.

Building Kemena3D SDK (Linux – Ubuntu)

June 28, 2025

Learn how to access the source code of the Kemena3D SDK, retrieve and compile its required dependencies, and build the SDK according to your specific development needs. This guide will walk you through each step to help you get up and running smoothly.

Building Kemena3D SDK (macOS)

June 27, 2025

Learn how to access the source code of the Kemena3D SDK, retrieve and compile its required dependencies, and build the SDK according to your specific development needs. This guide will walk you through each step to help you get up and running smoothly.

Building Kemena3D SDK (Windows)

June 25, 2025

Learn how to access the source code of the Kemena3D SDK, retrieve and compile its required dependencies, and build the SDK according to your specific development needs. This guide will walk you through each step to help you get up and running smoothly.